VIEW EVENT INFORMATION: Nintendo
Definitely Split Up The Joy-Cons When You Play 'Super Mario Odyssey'
OCT
26
Status: Available Now!
Type: News
Date: Thursday 26 October 2017, 12:00 AM
Media: Mashable

SOURCE
About the organization Nintendo:
Type: Business
Sub-Types: Electronics, Electronics Hardware, Computer Software, Gaming, Gaming Hardware, Gaming Software, Consumer Electronics, Video Gaming
Notable Organizations: Nintendo, Mashable
Hello, Nintendo friends. I'm here to preach the gospel of split Joy-Con controllers. They are your lord, they are your savior, they are your One Truth. They are, without a doubt, the absolute best way to play Super Mario Odyssey. Let me break it down for you: Control-wise, Odyssey plays a lot like any other third-person open world-y game. Twin thumbsticks manage movement and camera perspective while face buttons and triggers handle attacks and assorted jumps. Those are the basics. But Switch controllers are a step beyond the basic. They also support motion controls. And Odyssey does a number of cool things with that. You can throw Mario's primary weapon, Cappy the googly-eyed hat, in a straight line with the press of a button. However. If you shake your controller, Mario still throws the hat... but Cappy homes in on any nearby enemies. I can't understate how helpful this ability is at virtually every stage of the game. Relying on button commands to toss Cappy with precision can be frustrating at the best of times. But if you shake your controller for a few seconds, Cappy does the rest. That's not the only motion control. Cappy can also possess many of the creatures you come across, and each of them has one ability or another — something that plain, old Mario can't do. In these cases, controller shakes often amp up the ability in question. If a thing you possess extends its legs to reach high-up platforms, for example, shaking the controllers gives you slightly more reach. Sometimes, controller shakes are just your only way to attack with a possessed enemy.
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